Beiträge von Lucreziax

    Das kam nun dabei raus
    Wolfenstein The New Order.1683.12274 win-x64 Retail Jun 18 2014 14:27:05
    Wolfenstein The New Order.1683.12274
    ------ Initializing File System ------
    Current search path:
    C:/Users/TakioMinakuro/Saved Games/MachineGames/Wolfenstein The New Order/base/
    E:/Steam/steamapps/common/Wolfenstein.The.New.Order.DE/base/
    file system initialized.
    ---------------------------
    idStreamingInstallManager::Init: using langMask 1 for lang german
    1 CPU package, 4 physical cores, 4 logical cores
    log file 'qconsole.log' opened on Tue Jun 07 15:34:10 2016


    3312 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX
    32768 kB 1st level cache, 262144 kB 2nd level cache, 6291456 kB 3rd level cache
    16336 MB System Memory
    Winsock Initialized
    Found interface: {39646979-8F53-4E0F-82C6-2254F452AB3B} TAP-Windows Adapter V9 - 169.254.123.245/255.255.0.0
    Found interface: {EFAAAFBD-AB4D-44EB-A441-7EA32EC9C5AA} Intel(R) Ethernet Connection (2) I219-V #2 - 192.168.178.46/255.255.255.0
    Sys_InitNetworking: adding loopback interface
    Executing default.cfg for device #0...
    execing joystick.cfg
    Executing default.cfg for device #1...
    execing joystick.cfg
    Executing default.cfg for device #2...
    execing joystick.cfg
    Executing default.cfg for device #3...
    execing joystick.cfg
    idLib::SetProduction( PROD_PRODUCTION )
    OpenDLCFileHandles: 0 packages mounted.
    WARNING: Config file "wolfConfig.cfg" not found
    Command line is: "E:\Steam\steamapps\common\Wolfenstein.The.New.Order.DE\WolfNewOrder_x64.exe"
    providerName: NVIDIA
    driverDesc: NVIDIA GeForce GTX 980
    driverVersion: 10.18.13.6510
    found nVidia driver 10.18.13.6510 (limit: 9.18.13.3523)
    ------- Initializing renderSystem --------
    PreliminaryRenderSetup
    ---registered window class
    ---registered fake window class
    ---registered context window class
    GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "NVIDIA Corporation"
    GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "GeForce GTX 980/PCIe/SSE2"
    GetWGLExtensionsWithFakeWindow: OpenGL version: "4.5.0 NVIDIA 365.10"
    ---using WGL_EXT_swap_control
    ---using WGL_EXT_swap_control_tear
    CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
    CreateOpenGLContextOnDC: Using gl version 3.2
    created OpenGL 3.2 context
    CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
    CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
    CreateOpenGLContextOnDC: Using gl version 3.2
    created OpenGL 3.2 context
    CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
    ----- GL_Init -----
    OpenGL version 4.5
    GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture
    GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer
    GL_ARB_arrays_of_arrays GL_ARB_base_instance
    GL_ARB_bindless_texture GL_ARB_blend_func_extended
    GL_ARB_buffer_storage GL_ARB_clear_buffer_object
    GL_ARB_clear_texture GL_ARB_clip_control
    GL_ARB_color_buffer_float GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
    GL_ARB_compute_shader GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted GL_ARB_copy_buffer
    GL_ARB_copy_image GL_ARB_cull_distance
    GL_ARB_debug_output GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp GL_ARB_depth_texture
    GL_ARB_derivative_control GL_ARB_direct_state_access
    GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock
    GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
    GL_ARB_get_program_binary GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex GL_ARB_imaging
    GL_ARB_indirect_parameters GL_ARB_instanced_arrays
    GL_ARB_internalformat_query GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect GL_ARB_multisample
    GL_ARB_multitexture GL_ARB_occlusion_query
    GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters GL_ARB_point_sprite
    GL_ARB_post_depth_coverage GL_ARB_program_interface_query
    GL_ARB_provoking_vertex GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
    GL_ARB_sample_locations GL_ARB_sample_shading
    GL_ARB_sampler_objects GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size GL_ARB_shader_objects
    GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod GL_ARB_shading_language_100
    GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include GL_ARB_shading_language_packing
    GL_ARB_shadow GL_ARB_sparse_buffer
    GL_ARB_sparse_texture GL_ARB_sparse_texture2
    GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing
    GL_ARB_sync GL_ARB_tessellation_shader
    GL_ARB_texture_barrier GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_minmax GL_ARB_texture_float
    GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod GL_ARB_texture_rectangle
    GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8 GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
    GL_ARB_texture_view GL_ARB_timer_query
    GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object GL_ARB_vertex_program
    GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
    GL_ARB_window_pos GL_ATI_draw_buffers
    GL_ATI_texture_float GL_ATI_texture_mirror_once
    GL_S3_s3tc GL_EXT_texture_env_add
    GL_EXT_abgr GL_EXT_bgra
    GL_EXT_bindable_uniform GL_EXT_blend_color
    GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
    GL_EXT_blend_minmax GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test GL_EXT_direct_state_access
    GL_EXT_draw_buffers2 GL_EXT_draw_instanced
    GL_EXT_draw_range_elements GL_EXT_fog_coord
    GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil GL_EXT_packed_float
    GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
    GL_EXT_post_depth_coverage GL_EXT_provoking_vertex
    GL_EXT_raster_multisample GL_EXT_rescale_normal
    GL_EXT_secondary_color GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs GL_EXT_sparse_texture2
    GL_EXT_stencil_two_side GL_EXT_stencil_wrap
    GL_EXT_texture3D GL_EXT_texture_array
    GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_filter_minmax GL_EXT_texture_integer
    GL_EXT_texture_lod GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp GL_EXT_texture_object
    GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
    GL_EXT_texture_swizzle GL_EXT_timer_query
    GL_EXT_transform_feedback2 GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control
    GL_KHR_debug GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior GL_KHR_robustness
    GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_countGL_NV_bindless_texture
    GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent


    .........


    Was meinst du damit genau? Entpacken auf Steam Ordner? Verstehe nicht ganz, was du gemacht hast...

    Nochmal zum Verstehen damit man mir Helfen kann :


    Habe die 11 Parteien entpack und dann die Installiation gestartet und am
    Anfang steht sind die Dateien Patcher und Uncutpatcher noch im Ordner
    aber nach den "30Minuten" verschwinden die und habe beim Wolfenstein
    starten ein CTD ;(


    Ich weiß nicht was da schief geht

    Jetzt geht das auch seit gestern Nacht davor gingst Tagelang nicht . Aber irgendwas schein beim entpacken auf steamordner zu spinnen :o
    Habe die 11 Parteien entpack und dann die Installiation gestartet und am Anfang steht sind die Dateien Patcher und Uncutpatcher noch im Ordner aber nach den "30Minuten" verschwinden die und habe beim Wolfenstein starten ein CTD ;(