Huhu
Ich habe die Ps4 schon im Mail vorbestellt, Freue mich riesig darauf, auch wenn das Line _up zu wünschen übrig lässt!
Huhu
Ich habe die Ps4 schon im Mail vorbestellt, Freue mich riesig darauf, auch wenn das Line _up zu wünschen übrig lässt!
ZitatAlles anzeigenPREVIEW: The first in the Mass Effect series on console
to fall under the publishing helm of EA Games, Mass Effect 2, is
largely heralded as an improvement over its highly revered predecessor.
Critics everywhere have almost universally concluded that the
changes and tweaks made to the formula set in place by the first -
subtle or drastic as they may have been - were generally for the better.
It's hard to dispute that many of the changes made the game more
accessible to a wider audience. But many aspects were dumbed down or
simply removed altogether, isolating those die-hard RPG fans that
invested in the series from day one.
It's a problem that BioWare has acknowledged, and whilst brief
PlayStation 3 gameplay hardly allows a comprehensive insight, it
provided an initial glimpse at the developer's plans to rectify it.
But first, the context: Shepard, Liara T'Soni, Garrus Vakarian
and Mordin Solus find themselves on the Salarian homeworld, tasked
with the extraction of a fertile female Krogan. Given the Genophage
back story familiar to those who've played the previous two games, this
rare Krogan could prove to be vital to the continued existence of her
race. She's held, along with Solus, in quarantine, and Shepard's squad
must access a series of computer terminals in order to safely transport
her to Urdnot Wrex. Of course, a small army of Cerberus troops is
seemingly hell-bent on preventing the former Spectre from doing so.
It was easily missed in this combat-heavy demonstration, but
there is a deeper statistical process when it comes to assigning and
upgrading the various abilities of Shepard's squad. Instead of simply
levelling a chosen ability to its limit and then choosing one of two
similar bonus perks, players are forced to choose between two different
perks at various points in one ability tree. Once one option is
chosen, the other is closed off, so players will be forced to make many
more tough decisions in progressing the abilities of their squads. Of
course, those who care little for the finer details of RPG stat
allocation can simply opt to auto-level.
A playthrough of this section was still relatively easy (if
fairly underwhelming) without making use of any of the stat points
whatsoever, leaving each squad member with just one pre-assigned biotic
ability. Mass Effect 3 seems to cater a little more to RPG players,
but it looks as though particular care with stats isn't absolutely
vital to success in combat.
The combat component was undeniably one of the weaker elements
of the first Mass Effect; the latest instalment, however, appears to
continue the series' tactic of borrowing proven features from the likes
of Gears of War. Shepard can now aim from the left or right sides of
cover when prompted by an arrow indicator that appears at the edge, as
opposed to the limitation of peeking directly over the top only inherent
in the previous game. And if cover is close enough, Shepard can also
quickly and safely manoeuvre between objects. The thought of performing
commando rolls has also seemingly dawned on Commander Shepard in the
time passed since Mass Effect 2, which presents a rather useful evasive
manoeuvre in the heat of battle.
Some of the Cerberus troops that Shepard and his
cohorts encounter in this section sport blast shields, which render
weapons ineffective. Predictably, biotic abilities must be used to
cause the troops to drop their guard, exposing vulnerable areas to
gunfire. None of the additions to the action sequences are anything
unique, but these refinements simply bring Mass Effect's combat aspects
- historically a lesser-considered component for the series - further
in line with popular, dedicated third-person shooters.
The game's visuals, while undeniably an improvement on its
predecessor, don't constitute the significant upgrade that, say, Mass
Effect 2 was to Mass Effect. From the outset, it all feels very
familiar; Solus' character model, for instance, looks very much as it
always did, and so too the environment style, with the Salarian
homeworld sporting a striking resemblance to the wards and planters of
the Citadel. If not for the additional mechanics, it could be easy to
assume the content on offer is more in line with a Mass Effect 2
downloadable content pack.
Thus far, it seems that Mass Effect 3 largely represents some
meticulous tinkering under the hood with the existing foundations
rather than laying down new infrastructure. Certainly, the combat-heavy
section presented by this preview build showcases a more refined
experience, rather than a reinvention of the wheel. But the early signs
are there that BioWare could well be a significant step closer to
finding the ideal blend of action shooter and RPG.
Eurogamer Expo 2011 Hands-On: Mass Effect 3
ZitatAlles anzeigen
In a follow up to our eyes-on earlier at E3, we got the chance to go
hands-on at this year’s Eurogamer Expo and take direct control of
Commander Shepard in his latest fight to save the galaxy. Although
Reapers were off the menu in our demo, humanity’s last hope did carve
through more than enough Cerberus soldiers to make up for it.
http://www.360-faces.de/2011/09/euro...mass-effect-3/
BioWare on Mass Effect MMO: 'You Never Know
ZitatAlles anzeigen
BioWare is cranking hard to finish polishing and ship Star Wars: The Old Republic
on December 20. Depending on how the company's first MMO is received,
might we see more online titles? Could BioWare draw upon the rich
universe it created in Mass Effect for a new MMO?
BioWare heads Dr. Ray Muzyka and Dr. Greg Zeschuk certainly appear open to the idea. "You never know," Zeschuk replied to our Mass Effect MMO query. "I think once The Old Republic
is done, we'll take a fresh look at the market. And we'll have learned
a lot. While making it, you learn an enormous amount. It's one of the
nice things about having these properties in our back pocket... If we
want to use something we own as a source for a game, it's easy to do. So
yeah, you never know. We've got this giant product to launch, but once
that's done we'll consider next steps."
Muzyka added, "We're focused very much on The Old Republic, Mass Effect 3 and [our free-to-play game] Wrath of Heroes,
and all the other things we've announced, and haven't announced, but
we also have the opportunity to look at our franchises in a way we
haven't ever before. There are lots of new platforms and lots of new
business models."
Casey Hudson, executive producer for the Mass Effect series, has hinted at the possibility of an MMO in the universe before. Janco analyst Mike Hickey also thinks a Mass Effect MMO would be better for BioWare's bottom line: "Looking forward, we believe BioWare could develop an MMO based on their highly successful Mass Effect franchise, which should have a considerably better (relative Star Wars MMO) margin profile, given the dilutive nature of the LucasArts royalty."
What's your take? Should Mass Effect get the MMO treatment?
ZitatAlles anzeigenPREVIEW: The first in the Mass Effect series on console
to fall under the publishing helm of EA Games, Mass Effect 2, is
largely heralded as an improvement over its highly revered predecessor.
Critics everywhere have almost universally concluded that the
changes and tweaks made to the formula set in place by the first -
subtle or drastic as they may have been - were generally for the better.
It's hard to dispute that many of the changes made the game more
accessible to a wider audience. But many aspects were dumbed down or
simply removed altogether, isolating those die-hard RPG fans that
invested in the series from day one.
It's a problem that BioWare has acknowledged, and whilst brief
PlayStation 3 gameplay hardly allows a comprehensive insight, it
provided an initial glimpse at the developer's plans to rectify it.
But first, the context: Shepard, Liara T'Soni, Garrus Vakarian
and Mordin Solus find themselves on the Salarian homeworld, tasked
with the extraction of a fertile female Krogan. Given the Genophage
back story familiar to those who've played the previous two games, this
rare Krogan could prove to be vital to the continued existence of her
race. She's held, along with Solus, in quarantine, and Shepard's squad
must access a series of computer terminals in order to safely transport
her to Urdnot Wrex. Of course, a small army of Cerberus troops is
seemingly hell-bent on preventing the former Spectre from doing so.
It was easily missed in this combat-heavy demonstration, but
there is a deeper statistical process when it comes to assigning and
upgrading the various abilities of Shepard's squad. Instead of simply
levelling a chosen ability to its limit and then choosing one of two
similar bonus perks, players are forced to choose between two different
perks at various points in one ability tree. Once one option is
chosen, the other is closed off, so players will be forced to make many
more tough decisions in progressing the abilities of their squads. Of
course, those who care little for the finer details of RPG stat
allocation can simply opt to auto-level.
A playthrough of this section was still relatively easy (if
fairly underwhelming) without making use of any of the stat points
whatsoever, leaving each squad member with just one pre-assigned biotic
ability. Mass Effect 3 seems to cater a little more to RPG players,
but it looks as though particular care with stats isn't absolutely
vital to success in combat.
The combat component was undeniably one of the weaker elements
of the first Mass Effect; the latest instalment, however, appears to
continue the series' tactic of borrowing proven features from the likes
of Gears of War. Shepard can now aim from the left or right sides of
cover when prompted by an arrow indicator that appears at the edge, as
opposed to the limitation of peeking directly over the top only inherent
in the previous game. And if cover is close enough, Shepard can also
quickly and safely manoeuvre between objects. The thought of performing
commando rolls has also seemingly dawned on Commander Shepard in the
time passed since Mass Effect 2, which presents a rather useful evasive
manoeuvre in the heat of battle.
Some of the Cerberus troops that Shepard and his
cohorts encounter in this section sport blast shields, which render
weapons ineffective. Predictably, biotic abilities must be used to
cause the troops to drop their guard, exposing vulnerable areas to
gunfire. None of the additions to the action sequences are anything
unique, but these refinements simply bring Mass Effect's combat aspects
- historically a lesser-considered component for the series - further
in line with popular, dedicated third-person shooters.
The game's visuals, while undeniably an improvement on its
predecessor, don't constitute the significant upgrade that, say, Mass
Effect 2 was to Mass Effect. From the outset, it all feels very
familiar; Solus' character model, for instance, looks very much as it
always did, and so too the environment style, with the Salarian
homeworld sporting a striking resemblance to the wards and planters of
the Citadel. If not for the additional mechanics, it could be easy to
assume the content on offer is more in line with a Mass Effect 2
downloadable content pack.
Thus far, it seems that Mass Effect 3 largely represents some
meticulous tinkering under the hood with the existing foundations
rather than laying down new infrastructure. Certainly, the combat-heavy
section presented by this preview build showcases a more refined
experience, rather than a reinvention of the wheel. But the early signs
are there that BioWare could well be a significant step closer to
finding the ideal blend of action shooter and RPG.
Eurogamer Expo 2011 Hands-On: Mass Effect 3
ZitatAlles anzeigen
In a follow up to our eyes-on earlier at E3, we got the chance to go
hands-on at this year’s Eurogamer Expo and take direct control of
Commander Shepard in his latest fight to save the galaxy. Although
Reapers were off the menu in our demo, humanity’s last hope did carve
through more than enough Cerberus soldiers to make up for it.
http://www.360-faces.de/2011/09/euro...mass-effect-3/
BioWare on Mass Effect MMO: 'You Never Know
ZitatAlles anzeigen
BioWare is cranking hard to finish polishing and ship Star Wars: The Old Republic
on December 20. Depending on how the company's first MMO is received,
might we see more online titles? Could BioWare draw upon the rich
universe it created in Mass Effect for a new MMO?
BioWare heads Dr. Ray Muzyka and Dr. Greg Zeschuk certainly appear open to the idea. "You never know," Zeschuk replied to our Mass Effect MMO query. "I think once The Old Republic
is done, we'll take a fresh look at the market. And we'll have learned
a lot. While making it, you learn an enormous amount. It's one of the
nice things about having these properties in our back pocket... If we
want to use something we own as a source for a game, it's easy to do. So
yeah, you never know. We've got this giant product to launch, but once
that's done we'll consider next steps."
Muzyka added, "We're focused very much on The Old Republic, Mass Effect 3 and [our free-to-play game] Wrath of Heroes,
and all the other things we've announced, and haven't announced, but
we also have the opportunity to look at our franchises in a way we
haven't ever before. There are lots of new platforms and lots of new
business models."
Casey Hudson, executive producer for the Mass Effect series, has hinted at the possibility of an MMO in the universe before. Janco analyst Mike Hickey also thinks a Mass Effect MMO would be better for BioWare's bottom line: "Looking forward, we believe BioWare could develop an MMO based on their highly successful Mass Effect franchise, which should have a considerably better (relative Star Wars MMO) margin profile, given the dilutive nature of the LucasArts royalty."
What's your take? Should Mass Effect get the MMO treatment?
ZitatAlles anzeigenPREVIEW: The first in the Mass Effect series on console
to fall under the publishing helm of EA Games, Mass Effect 2, is
largely heralded as an improvement over its highly revered predecessor.
Critics everywhere have almost universally concluded that the
changes and tweaks made to the formula set in place by the first -
subtle or drastic as they may have been - were generally for the better.
It's hard to dispute that many of the changes made the game more
accessible to a wider audience. But many aspects were dumbed down or
simply removed altogether, isolating those die-hard RPG fans that
invested in the series from day one.
It's a problem that BioWare has acknowledged, and whilst brief
PlayStation 3 gameplay hardly allows a comprehensive insight, it
provided an initial glimpse at the developer's plans to rectify it.
But first, the context: Shepard, Liara T'Soni, Garrus Vakarian
and Mordin Solus find themselves on the Salarian homeworld, tasked
with the extraction of a fertile female Krogan. Given the Genophage
back story familiar to those who've played the previous two games, this
rare Krogan could prove to be vital to the continued existence of her
race. She's held, along with Solus, in quarantine, and Shepard's squad
must access a series of computer terminals in order to safely transport
her to Urdnot Wrex. Of course, a small army of Cerberus troops is
seemingly hell-bent on preventing the former Spectre from doing so.
It was easily missed in this combat-heavy demonstration, but
there is a deeper statistical process when it comes to assigning and
upgrading the various abilities of Shepard's squad. Instead of simply
levelling a chosen ability to its limit and then choosing one of two
similar bonus perks, players are forced to choose between two different
perks at various points in one ability tree. Once one option is
chosen, the other is closed off, so players will be forced to make many
more tough decisions in progressing the abilities of their squads. Of
course, those who care little for the finer details of RPG stat
allocation can simply opt to auto-level.
A playthrough of this section was still relatively easy (if
fairly underwhelming) without making use of any of the stat points
whatsoever, leaving each squad member with just one pre-assigned biotic
ability. Mass Effect 3 seems to cater a little more to RPG players,
but it looks as though particular care with stats isn't absolutely
vital to success in combat.
The combat component was undeniably one of the weaker elements
of the first Mass Effect; the latest instalment, however, appears to
continue the series' tactic of borrowing proven features from the likes
of Gears of War. Shepard can now aim from the left or right sides of
cover when prompted by an arrow indicator that appears at the edge, as
opposed to the limitation of peeking directly over the top only inherent
in the previous game. And if cover is close enough, Shepard can also
quickly and safely manoeuvre between objects. The thought of performing
commando rolls has also seemingly dawned on Commander Shepard in the
time passed since Mass Effect 2, which presents a rather useful evasive
manoeuvre in the heat of battle.
Some of the Cerberus troops that Shepard and his
cohorts encounter in this section sport blast shields, which render
weapons ineffective. Predictably, biotic abilities must be used to
cause the troops to drop their guard, exposing vulnerable areas to
gunfire. None of the additions to the action sequences are anything
unique, but these refinements simply bring Mass Effect's combat aspects
- historically a lesser-considered component for the series - further
in line with popular, dedicated third-person shooters.
The game's visuals, while undeniably an improvement on its
predecessor, don't constitute the significant upgrade that, say, Mass
Effect 2 was to Mass Effect. From the outset, it all feels very
familiar; Solus' character model, for instance, looks very much as it
always did, and so too the environment style, with the Salarian
homeworld sporting a striking resemblance to the wards and planters of
the Citadel. If not for the additional mechanics, it could be easy to
assume the content on offer is more in line with a Mass Effect 2
downloadable content pack.
Thus far, it seems that Mass Effect 3 largely represents some
meticulous tinkering under the hood with the existing foundations
rather than laying down new infrastructure. Certainly, the combat-heavy
section presented by this preview build showcases a more refined
experience, rather than a reinvention of the wheel. But the early signs
are there that BioWare could well be a significant step closer to
finding the ideal blend of action shooter and RPG.
Eurogamer Expo 2011 Hands-On: Mass Effect 3
ZitatAlles anzeigen
In a follow up to our eyes-on earlier at E3, we got the chance to go
hands-on at this year’s Eurogamer Expo and take direct control of
Commander Shepard in his latest fight to save the galaxy. Although
Reapers were off the menu in our demo, humanity’s last hope did carve
through more than enough Cerberus soldiers to make up for it.
http://www.360-faces.de/2011/09/euro...mass-effect-3/
BioWare on Mass Effect MMO: 'You Never Know
ZitatAlles anzeigen
BioWare is cranking hard to finish polishing and ship Star Wars: The Old Republic
on December 20. Depending on how the company's first MMO is received,
might we see more online titles? Could BioWare draw upon the rich
universe it created in Mass Effect for a new MMO?
BioWare heads Dr. Ray Muzyka and Dr. Greg Zeschuk certainly appear open to the idea. "You never know," Zeschuk replied to our Mass Effect MMO query. "I think once The Old Republic
is done, we'll take a fresh look at the market. And we'll have learned
a lot. While making it, you learn an enormous amount. It's one of the
nice things about having these properties in our back pocket... If we
want to use something we own as a source for a game, it's easy to do. So
yeah, you never know. We've got this giant product to launch, but once
that's done we'll consider next steps."
Muzyka added, "We're focused very much on The Old Republic, Mass Effect 3 and [our free-to-play game] Wrath of Heroes,
and all the other things we've announced, and haven't announced, but
we also have the opportunity to look at our franchises in a way we
haven't ever before. There are lots of new platforms and lots of new
business models."
Casey Hudson, executive producer for the Mass Effect series, has hinted at the possibility of an MMO in the universe before. Janco analyst Mike Hickey also thinks a Mass Effect MMO would be better for BioWare's bottom line: "Looking forward, we believe BioWare could develop an MMO based on their highly successful Mass Effect franchise, which should have a considerably better (relative Star Wars MMO) margin profile, given the dilutive nature of the LucasArts royalty."
What's your take? Should Mass Effect get the MMO treatment?
Heavy Rain, ist einfach unbeschreiblich
Heavy Rain, ist einfach unbeschreiblich
Heavy Rain, ist einfach unbeschreiblich
Also am meisten Spiele ich Heavy rain, Interaktives Movie Game, dann bin ich ein absoluter Sonic Fan also Jump Runs natürlich und fanatischer Bioware Girlie, alles was Mit Dragon Age, Mass Effect etc zu tun hat wird von mir verschlungen xd
wenn ich Lust habe begebe ich mich in die Uncharted Reihe und der WWE reihe, ab und zu etwas Prügeln macht doch Spaß, Ace Combat also Flugsimulationen sind auch mein Ding, aber am meisten neige ich zu Strategie Spielen, und dazu gehört die C&C reihe zu meinem Absolut lieblingsteilen
Also am meisten Spiele ich Heavy rain, Interaktives Movie Game, dann bin ich ein absoluter Sonic Fan also Jump Runs natürlich und fanatischer Bioware Girlie, alles was Mit Dragon Age, Mass Effect etc zu tun hat wird von mir verschlungen xd
wenn ich Lust habe begebe ich mich in die Uncharted Reihe und der WWE reihe, ab und zu etwas Prügeln macht doch Spaß, Ace Combat also Flugsimulationen sind auch mein Ding, aber am meisten neige ich zu Strategie Spielen, und dazu gehört die C&C reihe zu meinem Absolut lieblingsteilen
Also am meisten Spiele ich Heavy rain, Interaktives Movie Game, dann bin ich ein absoluter Sonic Fan also Jump Runs natürlich und fanatischer Bioware Girlie, alles was Mit Dragon Age, Mass Effect etc zu tun hat wird von mir verschlungen xd
wenn ich Lust habe begebe ich mich in die Uncharted Reihe und der WWE reihe, ab und zu etwas Prügeln macht doch Spaß, Ace Combat also Flugsimulationen sind auch mein Ding, aber am meisten neige ich zu Strategie Spielen, und dazu gehört die C&C reihe zu meinem Absolut lieblingsteilen
Musste es löschen, weil die Spiel schon ein Thread haben, also dann ein Sonic Forum wäre Toll, wie auch ein Hitman Forum und ein Warhammer Forum.
Musste es löschen, weil die Spiel schon ein Thread haben, also dann ein Sonic Forum wäre Toll, wie auch ein Hitman Forum und ein Warhammer Forum.
Musste es löschen, weil die Spiel schon ein Thread haben, also dann ein Sonic Forum wäre Toll, wie auch ein Hitman Forum und ein Warhammer Forum.
Bin 29 Jahre und begann mit dem Spielen als ich 6 war
Bin 29 Jahre und begann mit dem Spielen als ich 6 war
-Phantasmagoria 1+2 wie auch Gabriel Knight The beast Whitin, sind so meine größten Erinnerungen an alte Spiele, ansonsten auf dem Commodore 64 Atzec Challenge eines meiner absolut sucht Spiel gewesen.
-Phantasmagoria 1+2 wie auch Gabriel Knight The beast Whitin, sind so meine größten Erinnerungen an alte Spiele, ansonsten auf dem Commodore 64 Atzec Challenge eines meiner absolut sucht Spiel gewesen.
-Phantasmagoria 1+2 wie auch Gabriel Knight The beast Whitin, sind so meine größten Erinnerungen an alte Spiele, ansonsten auf dem Commodore 64 Atzec Challenge eines meiner absolut sucht Spiel gewesen.
-Ad-Block Plus
-Element Hidding Helper
-Deutsches Wörterbuch
-Stylish 1.2.3
-Ad-Block Plus
-Element Hidding Helper
-Deutsches Wörterbuch
-Stylish 1.2.3